← All formats RU中文
Generated by the AXIOMA engine Integration format · Games & esports

Game
universes

Cinematic content built on your game’s lore — event trailers, seasonal videos, hero stories — at the pace of a live service, not once a year at release. The engine keeps the canon of your universe in every frame.

Scroll
01 · What this format is

A live-service game lives week to week. Cinematics ship once a year

Every season, event and battle pass needs video support — yet CG production costs millions and takes months. As a result, a game’s living content is backed only by static art and in-game captures. AXIOMA closes the gap: cinematic videos built on your universe’s canon — in nights, not quarters. Heroes, vehicles, environment and palette are locked to references and never «drift» from clip to clip.

Universe canon-lock

From your art book and game assets the engine builds a «digital canon»: vehicle proportions, armor materials, faction light signatures, hero archetypes. Every generated frame is checked against the canon — lore-police is built into the pipeline.

Universe frame
S1

Battle in the field

Opening scene of a seasonal event: the universe wakes up. Light, vehicles and environment — by the title’s canon.

S2

Chase in the tunnel

A choke point, momentum, weapons in hand stay stable — cinematic action without a CG farm.

S3

Turnstiles

The game world as the set of a story: concourse, crowd, rhythm. Every frame reads as your universe.

S4

Rig collapse

Large-scale mechanics and destruction — what a cinematics studio used to render over months, shot here in one night.

S5

The relay room

The relay finale — the climax of the event’s story. A bridge to a tournament announcement or season launch.

«Silent Relay» demo · generated by the AXIOMA engine
rough run, no post-production
02 · The season content loop

What the pipeline ships across one game season

season launch

Event trailer

60–90 seconds of cinematics: a new threat, a new map, a new boss. Tone of a CG cinematic, delivered in nights.

every week

Hero stories

Vertical mini-episodes based on character lore — a serial hook that keeps the audience between updates.

battle pass

Reward showcases

Season skins and vehicles in staged scenes — not a menu showcase, but a film about who you’ll become.

esports

Match promos

Tournament announcements and highlights in the universe’s style: teams as factions, the final as a lore battle.

Plus a swarm of short variations of each video for platforms — Shorts, Reels, VK Clips, Discord and in-game screens.

03 · What it gives the studio

Content at live-service pace

Retention

Serialized lore

Hero stories ship like a series — players return not only for rewards but for the story. Lore stops sitting as dead weight in a wiki.

Economics

CG quality without a CG budget

A cinematics studio costs millions per minute. The pipeline ships a season’s volume for the price of a single shooting day — with no render-farm queue.

Speed

Hotfix marketing

A new meme in the community? A patch changed the meta? A response video — overnight, while the topic is hot. That reaction speed is something classic production physically doesn’t have.

1 nightfrom idea to an event video with sound
a seasona full content loop — trailer, episodes, showcases, promos
×100cheaper than a CG cinematic at a comparable impression
04 · Canon & control

Lore-police is built into the pipeline

A studio’s main fear — «the neural net will draw a game that isn’t ours». So canon here isn’t a wish but a gate: a frame that fails the universe-conformance check never reaches the edit.

Gate 1

Asset references

Vehicles, costumes, weapons and heroes are locked to references from your game models — proportions and materials don’t drift.

Gate 2

Faction signatures

The palette, light and shape of each faction is a separate profile. Blue is ally, red is enemy: the viewer reads the lore without words.

Gate 3

Editorial approval

The studio’s narrative designer approves scripts and final cuts — the engine executes, you own the canon.

05 · How it launches

From art book to content loop — four steps

Canon package

The studio hands over the art book, models and references. The engine builds the universe’s digital canon. 3–5 days.

Pilot video

A trailer for the nearest event for approval — edits in hourly iterations, sign-off by the narrative team.

Season content loop

A season plan: trailer, hero episodes, pass showcases, tournament promos. Production runs in parallel with your pipeline.

Swarm & data

Each video becomes a swarm of platform variations; metrics feed back into the loop, weak formats are switched off.

06 · The result

«Silent Relay» — the full episode

Five scenes of one universe: field, chase, concourse, destruction, finale. A clean engine run in one night — weapons, hands and large-scale mechanics stay stable.

Discuss a pilot for your title Other formats
«Silent Relay» demo · fictional universe · the hero video is generated for your title from the studio brief